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Re: RTS LAN April 19th to 20th

Posted: Tue Mar 25, 2008 6:24 pm
by trythis1
might as well put me down on the list

Re: RTS LAN April 19th to 20th

Posted: Tue Mar 25, 2008 10:41 pm
by zeroumus
turns out i should not be on-call for both lans

--

i am skeptical to buy sins of a solar empire


why should i buy this

Re: RTS LAN April 19th to 20th

Posted: Tue Mar 25, 2008 10:49 pm
by Ryzzen
Its not a bad game, I got bored of Sins pretty quickly though. Not a whole lot of depth to it, and with no sort of storyline, makes u not really give a shit about races etc. Hence being bored and tossing it aside.

Re: RTS LAN April 19th to 20th

Posted: Wed Mar 26, 2008 12:36 am
by SCETR
I personally find it takes too long to get action in it. The games do take a long time, maybe if we just play with a small amount of planets. Also, there aren't enough different types of units. I get kind of bored with it. ID10T is showing me more strat stuff in it but i don't know if that will improve my outlook on it.

I still like supcom way better.

Re: RTS LAN April 19th to 20th

Posted: Wed Mar 26, 2008 7:23 am
by ID10T
It is an awesome game; it is very close to Supreme Commander. You can scroll out to nothing and all the way in to a single fighter. Guy gets board, because he waits for someone to come to him. I never get board I am always on the move, as far as I am concerned if you’re in the same galaxy as me your too close, and I must evict you.

Your right there is no story line what so ever, Hence why it is only $39. the reason most games are $59 $69 is because of the story line. on there website they state that they left out the story line for that reason. and that is Stardock mentality

It is a cross between Supreme in basic game play, Homeworld in looks, and there has never been a game that even comes close in size. I made a map that took about 20 minutes to get to other sun using the phase lanes (it was a little big) I would compare the size to EVE. I have a make maker, going to build an epic map for use to conquer, well me to conquer. Maps can be tiny 1v1 or 20 v 20.

I strongly urge you to buy SINS. And it is much cheaper than most game. $39 DVD

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Wed Apr 09, 2008 12:53 pm
by ID10T
I just ordered 6 dozen eggs and 3 packs of bacon for the people that stay over night. Dont feel bad if you can't stay over night, just more for us to eat

Bacon and eggs and coffee.

Dont require any money but if you want to contribute that all cool.

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Thu Apr 10, 2008 1:54 pm
by SCETR
Bacon, now that's how you lure zero. Plenty of bacon.

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Fri Apr 11, 2008 1:02 pm
by ID10T
Patch 1.4 is out.



Please note that save games and replays from v1.03 and earlier will not work with v1.04!

---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.

-Multiple instances of the Embargo planet debuff from the same player no longer stack.

-Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.

-Siege Frigates:
-Build costs decreased by ~15%.

-Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.

-Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 58.5.
-Side banks damage decreased from 33.8 to 30.3.

-Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.

-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.

-Carriers
-Slight cost reductions for all carrier cruisers

-Returning Armada and General Fleet Spawning
-No longer possible to spawn ships past fleet point limit.
-Ship slot count updated after each spawn to prevent RA exploit (clicking multiple abilities at same time).
-Increased level 1 RA cooldown by 120 secs and level 2 RA cooldown by 60 secs

-Map Balance of Power fixed to have less Heavies and populated desert worlds.

-Stilakus Subverter's Distortion Field ability will no longer cause it to micro phase jump towards targets travelling to other planets.
-Fix for problem where after playing Sins for 100000 seconds (27.7 hours) damage and various other systems wouldn't update correctly.
-Fix for strike craft squads being able to launch when they should be grounded.
-Phasic Barrier now toggles off more consistently when it's 'autocast off' conditions are satisfied.

---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is less likely to gang up on the leading player in Easy or Normal.
-Autocast logic for hull point restoring abilities no longer consider structures under construction as damaged.
-Fix for ships not auto-attacking after breaking alliances.
-Fix for AI difficulty settings not behaving correctly.
-Misc tweaks.


---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.
-Fixed bug where joining a multiplayer game in a slot that was previously held by an AI player would have the AI still be enabled when you started the game.
-When a human player drops and an AI replaces him, the AI now has his happiness set to the required amount for existing alliances so he doesn't drop them all instantly.


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Fix map names for Backstab and Balance of power.
-Fixed bug where fleet pip clouds would not show up when loading a saved game.
-Fixed string label for IDS_COHESIONRANGE_FAR_NAME and IDS_COHESIONRANGE_FAR_DESCRIPTION.
-Changed artifacts researched stat to be "artifact discoveries"
-Tweaked some ability descriptions to improve their clarity.
-'Unit under attack' events are now suppressed for trade and refinery ships.


---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Entity name lookup is now case insensitve.
-New options to enable error messages. This can be turned on by modders in the user.setting file to simplify tracking down errors instead of mysteriously crashing.
-Fix num particles in the user.setting file not actually increasing and added user control over the number of particle simulations since this is another main limiter for those with uber computers who want to push things.


---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Fix for saved games not respecting custom game options.

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Mon Apr 14, 2008 9:42 am
by SCETR
1st im gonna take your planets, and while I'm there, I'm gonna beat the crap out of your fleet. Then I will assimilate the whole universe, mwuhahahaha.

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Mon Apr 14, 2008 2:28 pm
by zeroumus
I COULD NOT FIND THE GAME SO FAR

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Mon Apr 14, 2008 9:59 pm
by SCETR
uhoh, look at EB on 50st and 137th avenue, they were bringing in a lot of them.

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Tue Apr 15, 2008 2:32 am
by Dragonfire[AB]
i will try and find it at bb for both of us zero if u havent gotten it yet, if it not there then i probly most likely just doing sup com the whole lan.

as neat as it sounds realy dont want to get in to a new rts i have a hard time getting in to older rts's, supcom was probly the fastest i could think of to join in with out argueing about it because personaly i hate sci fi and sup com was nothing but that but i will try and find it .

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Tue Apr 15, 2008 6:58 am
by zeroumus
your safe picking me up a copy for the next few days, I will not beign trying again till friday

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Tue Apr 15, 2008 1:57 pm
by zeroumus
ME and dragon now have a copy

Re: RTS LAN April 19th to 20th Sin of a Solar Empire

Posted: Tue Apr 15, 2008 2:35 pm
by ID10T
I believe everyone has one now!!!

All I can say is load Patch 1.4 and practice a little; I think it is an easy game to play, not to complicated. Just remember to research everything, can upgrade your planets, I will divulge all my secrets on game day, cause I can only hope you pose a challenge!!!!!

HIT, if you give me GOLD I will kill your enemy lolol

WE HAVE ROOM FOR A FEW MORE